Craft and Technology
This year, we embarked on a department wide learning framework. This learning framework encompasses the different processes taken in Food and Consumer Education, Design & Technology, Art and Music. This is the building block behind the department mission.
The Craft and Technology department is a fusion of Art and Design, Music, Food and Consumer Education and Design and Technology. In this department, we encourage Outramians to experiment and think out-of-the-box to appreciate and apply strategies to generate creativity together with basic fundamentals. It provides opportunities for students to be innovative, dynamic and above all, daring. This website will showcase how design has evolved and is being integrated into our curriculum.
This year, we embarked on a department wide learning framework. This learning framework encompasses the different processes taken in Food and Consumer Education, Design & Technology, Art and Music. This is the building block behind the department mission.
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Design & TechnologyFood & Consumer Education
Art
MusicMr Ong Kok Heng (SH/C&T) Ms Durga Devi Ms Wong Ai Fung Serene Mr Job Tan (Flexi-adjunct) Mr Loh Peng Yeong (HOD/ ICT) Mdm Hajjah Haslinda Bte Yusof Mr Soh Beng Seng
(Flexi-adjunct) -
Please Click here to link to the D&T Webpage
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SEC 1 COURSEWORK
Task
Try and recall what you ate yesterday. Record the type and quantity of food consumed. Exchange your worksheet with a partner; check each other’s records against the recommended number of servings in the Healthy Diet Pyramid. What changes can you make to ensure a healthier diet?
SEC 2 COURSEWORK
Task
You would like to buy the latest smartphone model for yourself but you have only $100 as savings. You need $300 more to buy the phone. You need to work through your income and expenses to buy the phone.
SECONDARY 1 STUDENTS' WORK
Done by: Sumayiah and Siti
Done by: Kamil and David
Done by: Yi Lin and Lily
Done by" Rena and Weihui -
Artworks by Secondary 1 and 2 students: Active learning using technology to create art on students’ Personal Learning Device. The Artworks were inspired by Vincent Van Gogh.
An animation piece created by a Secondary 2 student using the Personal Learning Device
ACHIEVEMENTS
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