Science
Programme
Science, Technology, Engineering, Arts and Mathematics (STEAM) programme
puts our learners at the heart of our programme and focuses on real-world
issues, teamwork and communications. In the STEAM education in Outram Secondary
School, we have provided time and opportunities within the curriculum for
our learners to think innovatively, creatively and critically to brainstorm
solutions to various real-life issues.
Design-based learning
Students work together to explore and investigate scientific principles
which they will learn in their lessons. Our Secondary One students were
tasked to design a filter to purify dirty water from kitchen waste, a task
that is authentic and relevant to the water-scarce Singapore. Our Secondary
Two students had to design a prototype to prevent an egg from breaking
upon being dropped from the sixth storey.
The focus of the activities was certainly not on Science alone. As the
world becomes more volatile, uncertain, complex and ambiguous (VUCA), we
hope our Outramians will be well-equipped to be able to navigate and contribute
positively to this changing landscape.
Inquiry-based learning
Working in groups, students crafted their own research question, hypotheses
and designed their own experimental procedures. They were provided with
all the apparatus needed.
Groups carried out their experiments, analysed their collected data and
formed conclusions.
Students are empowered to choose their own topics and are taught the necessary
skills and framework prior to the research. Students are assessed on the
ability to execute the scientific process and to reflect on how to modify/improve
if results do not turn out as expected.
Focusing on the process, our goal is to inculcate the skills and values
of scientific literacy in our students.
Coding
Students are tasked to design solutions to help make Covid-19-related
measures easier to be implemented. Examples of such were count-down timers
for washing hands, thermometers, a device that can ensure people keep a
minimum distance. With few references available, students are encouraged
to be creative with their solutions and are encouraged to take risks and
learn from mistakes and failures.
With the use of design thinking, we hope that students can build empathy, leverage prior learning and develop further to be life-long learners, innovative leaders and caring contributors of the world.